Rendering an ACTUALLY transparent Glass? (Cycles) - Lighting and
Rendering an ACTUALLY transparent Glass? (Cycles) - Lighting and
Hello everybody! Blender noob here, with a Blender rendering question π I want to render a see-thru glass with an alpha channel, so that later i could composite it in photoshop/after effects and have the background move and change underneath it. i know the background wonβt be refracted (i could fake the refraction in after effects) I just want those cool highight shapes to be extracted from the sphere without this gray color in the way. I already figured out that it has some
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